Not much time left until coming FIFA 16 (September 22, 2015), so I’ve decided to make a short FIFA 16 review with first impressions.
Confidence in Defending
- Over 25 gameplay changes made to Defensive Agility
- Improved player tracking and marking.
- Faster animation recovery when you miss a tackle.
- Re-balancing of sprint and acceleration curves. (reduced)
- Retuning of jockeying to provide smoother less jerky transitions.
Defend As A Unit
- Players will now actively mark space as well as the man.
- Players recognise faster when possession is turned over and respond accordingly.
- New defensive covering and positioning logic.
- Players will now actively drop in to fill “dangerous space”.
- Standing and sliding tackles completely reworked.
- Slide tackles are now slightly longer in distance.
- More emphasis on the engine choosing the “right” tackle animation.
- In air tackles allow you to tackle when the ball is bouncing (this wasn’t in FIFA 15)
- You can now tap X to cancel out of slide tackles to recover faster.
- New “Fake Tackle”, which you can use to try and lure an attacker.
- Emphasis on goalkeepers being “more human”.
- In FIFA 15, they were too good in certain situations, and poor in others. Aiming for balance in 16.
- A host of new goalkeeper animations added.
Control The Midfield
- Players now actively look to intercept, block, or divert passes which are close to them.
- Players now step in to the line of passes, anticipating the destination.
- Interception Intelligence is Personality based (some players are better at it)
Passing With Purpose
- Brand new R1 & X pass in FIFA 16 which adds more pace to ground passes.
- Designed to allow passes in to tight spaces, creating new opportunities.
- greater error is applied to the pass direction and first touch.
Moments of magic
No Touch Dribbling
- New dribble type, allows you to feint with your body without actually touching the ball
- Acts as a “clutch” for dribbling, providing greater freedom.
- Controlled using a combination of LB & RT.
- You need to see this in action, it’s very hard to explain.
- Crosses are now aimed at space, rather than directly on to players heads.
- Results in more attackers on the run in the box rather than stood still.
- Crosses are more whipped and dangerous.
- Lots of brand new crossing animations.
- Shooting is now more consistent (less wild curve, etc on shots)
- Driven shot trajectory has been retuned to be flatter providing better power feedback.
- More venom in shots hit on the run versus still/jogging.
- Advanced foot modelling will respond to the shape of the foot as you strike the ball.
- Volleys have been completely re-animated.
- New player modelling tech has allowed EA to size individual body parts when creating players.
- This results in vastly improved player models in terms of realism, proportion and uniqueness.
- New player head and eye tracking tech, allows them to follow the flight of the ball.
- Vanishing spray for free kicks has been added with appropriate referee animations.
- New lighting technology throughout the game.
- New texturing model to remove the “plastic” look from player faces.
- Two new weather types – foggy and hazy.
- For the first time, long hair is now fully animated. (Ibra FTW)
- Time of day logic improved, meaning you’ll naturally see dusk, etc more often.
- You can now run over and celebrate with the camera man, ala Gerrard.
- An all new teaching tool for FIFA which overlays control suggestions as you play actual matches.
- It’s on by default for “new” players but can be turned off by pressing the RS.
- The FIFA Trainer has different levels, the more you can do, the more advanced suggestions it will make in-game.
- The FIFA Trainer’s starting level will be determined by your past FIFA experience.
- Skills games have also been completely refreshed for FIFA 16.